Yanlin Liu
Level Design Portfoilo
Areas of Expertise
I focus on designing levels where space, mechanics, and player behavior work together to create clear yet flexible gameplay experiences.
Level Design
Spatial layout / Player flow
Cooperative level design
Environmental guidance and pacing
Architectural Space
Narrative
Environment-driven storytelling
Functional spaces with narrative purpose
Worldbuilding through layout and props
Gameplay / Level Tech
Gameplay loop definition and iteration
Flowcharts, prototyping, and rapid iteration
Blueprint-driven level logic (UE) and light C# coding (Unity)
UI / Graphic
In-world and diegetic UI design
Player feedback and information clarity
Prototyping UI flows (Figma → Engine)
Game Projects
About Me
Hi there,
I’m Yanlin Liu, a Level Designer focused on spatial experience, environmental interaction, and player guidance.
I’m currently studying Level Design at Futuregames, where I work on building clear, playable levels and iterating through playtesting. With a background in architecture, I bring strong spatial awareness and a structured approach to layout and collaboration.
I aim to design levels that balance clarity and freedom, using environment and interaction to support gameplay systems and player learning.



