Yanlin Liu

Level Design Portfoilo

Areas of Expertise

I focus on designing levels where space, mechanics, and player behavior work together to create clear yet flexible gameplay experiences.

Level Design

  • Spatial layout / Player flow

  • Cooperative level design

  • Environmental guidance and pacing

  • Architectural Space

Narrative

  • Environment-driven storytelling

  • Functional spaces with narrative purpose

  • Worldbuilding through layout and props

Gameplay / Level Tech

  • Gameplay loop definition and iteration

  • Flowcharts, prototyping, and rapid iteration

  • Blueprint-driven level logic (UE) and light C# coding (Unity)

UI / Graphic

  • In-world and diegetic UI design

  • Player feedback and information clarity

  • Prototyping UI flows (Figma → Engine)

About Me

Hi there,

I’m Yanlin Liu, a Level Designer focused on spatial experience, environmental interaction, and player guidance.

I’m currently studying Level Design at Futuregames, where I work on building clear, playable levels and iterating through playtesting. With a background in architecture, I bring strong spatial awareness and a structured approach to layout and collaboration.

I aim to design levels that balance clarity and freedom, using environment and interaction to support gameplay systems and player learning.

Get in touch